Mickie Yen​
About

Employment History
3D Architectural Visualization Desinger
CORE Architects | June 2022 - Present
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Visualizing residential, commercial condo buildings and retail interior design with a touch of my own aesthetic and creativity. Collaborate with the producer partner and the manager of the visualization team to develop designs which satisfies client’s requirements and taste. Mentor junior designers on how to visualize photorealistic designs.​
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3D Architectural Visualization Artist
Mitrex Integrated Solar Technology | August 2021 - June 2022
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Create 3D architectural exterior render stills and 3D animation to promote Mitrex’s solar animation and products
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Responsible in modeling, texturing, lighting, animating, rendering and post editing for architectural renders and animation
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Helped inspire and brainstorm ideas to promote Mitrex solar product and animation
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CGI Artist
Neezo Renders | June 2016 - August 2021
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Animated 3D architectural elements for TV shows on HGTV such as Property Brothers and Where to I Do using 3Ds max vray or corona
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Took clients feedback and modified 3D scenes accordingly with your own aesthetic by lighting, 3D modeling, texturing, propping the scene and rendering.
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Made sure final renders are done without any errors and fix any errors occurring in the scene
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Provided post effects in After Effects for 3D animated footage
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Animated cameras in a 3D scene following clients request and making sure the camera path is smooth.
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Provided Camera matching for 3D animation with real life footage
Architectural Visualization Artist
Nomis Digital | Nov 2014 - June 2016
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Created exterior and interior architectural visualization renderings for different clients including Coach, Channel, Sak’s Fifth Avenue and Cadillac Fairview etc.
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Responsible in cleaning AutoCAD drawing and import it into 3Ds Max
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Responsible in modeling, UV mapping, texturing, lighting and 3D rendering in V-Ray 3Ds Max
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Responsible in animating cameras for architectural 3D walkthrough animation
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Enhanced the final overall look by compositing different render layers in Photoshop
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Ensure project renderings are precisely matched with client’s AutoCAD drawing and their specific layout requirement
3D Animator/VFX Artist
​The Holmes Group | Sept 2013 - Nov 2014
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Created animations for Holmes Make it Right season 2 by Modeling, texturing, animating, rendering and compositing
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Assisted in developing the style and the logo of the overall look for Mike Holme’s special episode Mike’s Ultimate Garage
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Animated camera to match real live footage and to fit different episode requirements
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Placed CG elements into live footage by tracking
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Added post effect such as dust and smoke to emphasized the overall look of certain shots
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Software Knowledge
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3Ds Max​
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Maya
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Adobe Photoshop
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Adobe Premiere Pro
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Adobe After Effect
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Adobe Encore
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V-ray
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Corona
Skills
• Proficient in various 3D software, 2D graphics software, composition applications, and video production software.
• Able to optimize the scene with clean model edge loops and proper proxy settings
• Efficient UV map layout and optimization
• Ability to create realistic texture by using different shaders, normal mapping, bump mapping and displacement mapping.
• Ability to accurately estimate the time to complete tasks and manage priorities to meet deadlines
• Solid understanding of lighting concepts and has the ability to create matching textures within the lighting environment
• Capable of working under pressure and meet changing requirements to meet client’s expectations
• A team player with excellent communication skills gained from 7 years of
customer service experience
Education
Multimedia 3D Animation, Humber College 2008-2011
Economic and Fine Art History, University of Toronto 2004-2008